Sunday Gold Review | PC Gamer

Need to know

What is it?  A curious mix of JRPG with point and click adventure in a very Deathloop-esque ’70s near future
Expect to pay: $22/£18
Release date: October 13
Developer: BKOM
Publisher: Team 17
Reviewed on:  Intel i5 12600K, Nvidia RTX 3070, 32GB RAM
Multiplayer? No
Link:  Steam page (opens in new tab)

The trend in newer RPGs (I’m thinking Pillars of Eternity, Divinity: Original Sin 2) is to bring you back to full health between fights so that you can focus on the tactical minutia of each battle. Sunday Gold will have none of that. Its three chapter-heists are a war of attrition. You’ll manage party members’ health, stress, action points, and consumables, solve classic point and click adventure item gathering puzzles, and battle corporate security without any real breaks. It’s like someone jammed an old school, hardcore RPG into a Sierra adventure. While the battles themselves are just ok, the puzzle-solving benefits from the constraints and added intensity of managing dwindling resources.

The story is very Final Fantasy 7: You’ve got the corporate overlord and his secret labs gutting an over-industrialized city, the rag-tag group of freedom fighters⁠—complete with disaffected loner and bruiser lady with a heart of gold⁠—and a secret base to return to under a dive bar. It’s red meat, classic videogame stuff in a neo-’70s sci-fi setting.

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